export default {
    "名称": "风舞心经",
    "备注": "将自己当前风灵层数变为4/8/15（可临时突破上限）。",
    "灵宝算法": function (fight_data, src_unit, target_unit, lb, consummer) {
        let data = 1;
        if (consummer === 1) {
            data = 4;
        } else if (consummer === 3) {
            data = 8;
        } else if (consummer === 7) {
            data = 15;
        }
        src_unit["风舞心经"] = lb["境界"] + data;
        G.FightComputingUtils.computing_skill(fight_data, src_unit, target_unit, lb["名称"]);
    },
}